Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

New forum theme up and running!



  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Old Game Discussion »
  • *Insert random title here*
« previous next »
  • Print
Pages: 1 2 3 [4] 5

Author Topic: *Insert random title here*  (Read 13137 times)

Offline Prpl_Mage

  • Administrator
  • Sage
  • *
  • Posts: 7,645
  • The Administrator Mage
    • Check out our itch website
(No subject)
« Reply #45 on: March 01, 2006, 09:06:42 AM »
Well that was an awesome change.
 
But if you have a thief-kind of person in your party, will you be able to steal from a shop?
Like you walk up to a store, there is 'buy' 'sell' and then 'steal' you chose steal and there is a chance that you succesfully steal something.
But if you fail, they will keep an eye on you and charge more money for the items and pay less for yours.
Hmm...But if you steal to much, they will complain about theivery and say that they have to raise the prices in order to make money again...And it should be able to be solved by buying something that is nearly equal to what you have stolen.

Pretty smart solution to take screen shots and put fe face on top then importing it as a picture, solved the transparenty problem in this case.
Logged
Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline neb87

  • Zealot
  • *
  • Posts: 627
(No subject)
« Reply #46 on: March 01, 2006, 09:50:57 AM »
or you could just have main hero cut the shop owners head off and take all of his weapons and money!! :D
Logged

Offline Meiscool-2

  • Sage
  • *
  • Posts: 7,030
  • If you support n00bs, you support communism.
(No subject)
« Reply #47 on: March 01, 2006, 07:57:59 PM »
Quote
Originally posted by Prpl_Mage
But if you have a thief-kind of person in your party, will you be able to steal from a shop?
Like you walk up to a store, there is 'buy' 'sell' and then 'steal' you chose steal and there is a chance that you succesfully steal something.
But if you fail, they will keep an eye on you and charge more money for the items and pay less for yours.
Hmm...But if you steal to much, they will complain about theivery and say that they have to raise the prices in order to make money again...And it should be able to be solved by buying something that is nearly equal to what you have stolen.



Ya, I was thinking of doing some sorta Fable-ish idea like that. I was also going to incoperate a GoldenSun magic system for while you're on the maps.
Logged
Most Recent:

________________________
Old Stuff:

Offline Prpl_Mage

  • Administrator
  • Sage
  • *
  • Posts: 7,645
  • The Administrator Mage
    • Check out our itch website
(No subject)
« Reply #48 on: March 01, 2006, 08:01:03 PM »
Quote
Originally posted by Meiscool
Ya, I was thinking of doing some sorta Fable-ish idea like that. I was also going to incoperate a GoldenSun magic system for while you're on the maps.


Sounds good to me.
Logged
Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Moosetroop11

  • Sage
  • *
  • Posts: 7,398
(No subject)
« Reply #49 on: March 01, 2006, 10:09:36 PM »
I'm always shocked at how much effort you're willing to put into your games. Very good work, and amazing maps.
Logged
Maaaaaaaaaaaaaaaaaaaaaaaaaaan I missed this place.

Quote from: drenrin2120
Maaaaaaaaaaaaaaaaaaan I missed you.

Quote from: fruckert
Maaaaaaaaaaaaaaan I missed that welcome.

Offline Meiscool-2

  • Sage
  • *
  • Posts: 7,030
  • If you support n00bs, you support communism.
Tactics games owned your mom last night.
« Reply #50 on: March 07, 2006, 02:07:41 AM »
Damn straight. I shall let these screens speak for me for the moment:

"Hi fellas! I'm a homosexual screen that likes butts, but enough about me. I'm here to tell you about Meiscool's new tactics system for his game, which will be included in many places."

http://i26.photobucket.com/albums/c105/Meiscool2/b53607d0.png

"So far, all he has down are the movement opinions, waiting opinions, and set-up for the other opinions (meaning he doesn't have the attacks finished, but he has it set up to where you can still do an attack). By pressing one of these 5 buttons (enter, esc, shift, 0, 1) you will enter a command."

"The commands are:
Enter: Goes into movement mode (as seen above)
Esc: Goes into status viewing mode (not complete)
Shift: Goes into action viewing mode (not complete)
Zero: Goes into Wait mode (ends unit's turn)
One: Retreat mode. (meaning, if your unit is close to death, you can choose to have it retreat from battle istead of it dying)"

"Because Move and Wait are the only fully completed ones, I'm only gonna show you them. When you press enter, you go into the moving mode. By pressing the arrow keys here, you then move the unit. The amount of spaces you can move you have left are shown in the upper right, which will be changed because Meiscool doesn't like that color. When you run out of movement, it will look like this:
http://i26.photobucket.com/albums/c105/Meiscool2/c2ac492d.png

"Then, you press enter or Esc (which can be done at any time durring movement) to end the moving mode and save your posistion:
http://i26.photobucket.com/albums/c105/Meiscool2/815adb06.png

"This here really shows off Meiscool's skillz at making teh uber custom message system. Anyways, you either press yes to save, or no to go back to your spot, in case you make a wrong move or something. If you do that then:
http://i26.photobucket.com/albums/c105/Meiscool2/b53607d0.png

"Yay! You're back where you started! Say you want to have your men wait untill the enemy has moved. Well, just have your character end his own turn by pressing Zero and hitting Yes, just like so:
http://i26.photobucket.com/albums/c105/Meiscool2/a18bb40f.png

"You'll notice that in the two screens showing the custom text system, it has a spinning thingie in the middle. That actually spins, which is really cool, because I don't think Meiscool has ever played a game that had a text box that moved (unless he chooses to count BoF and it's dragon tear thing, which I'm sure he won't) . Anyways, to quickly see the difference:

http://i26.photobucket.com/albums/c105/Meiscool2/a18bb40f.png
http://i26.photobucket.com/albums/c105/Meiscool2/815adb06.png

"Hope you guys liked my presentation!"
Logged
Most Recent:

________________________
Old Stuff:

Offline ZeroKirbyX

  • has died of dysentery.
  • Sage
  • *
  • Posts: 6,132
  • Boop a Doop a Doop
(No subject)
« Reply #51 on: March 07, 2006, 02:32:39 AM »
Nice...................... FFTA system... eeeeewwww...... face....... needs........... help........

And..... SPINNY!!!!!!!!!!!!!!!!!!!!!!!!!!! WHOO!!!!!!!!!......... Kickass.
Logged

Offline Prpl_Mage

  • Administrator
  • Sage
  • *
  • Posts: 7,645
  • The Administrator Mage
    • Check out our itch website
(No subject)
« Reply #52 on: March 07, 2006, 05:49:38 AM »
So the main battles wont be FFTa? But you use it when you´r about to siege a fort or something?

Well I agree with Moose, you always spend so much time on your games, and make kickass extras. I envy you...
Logged
Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline shadus

  • Member
  • Zealot
  • *
  • Posts: 623
(No subject)
« Reply #53 on: March 07, 2006, 12:17:12 PM »
Dang!Man I wanted to make a TBS!Well at lease I know it's posable now.
Logged

Offline Meiscool-2

  • Sage
  • *
  • Posts: 7,030
  • If you support n00bs, you support communism.
Job Classssssses
« Reply #54 on: March 07, 2006, 11:46:16 PM »
Meh, the menus need some work, but I'm lazy, and still only meh with photoshop, so I ripped FFTa menus.

I like the face though. The skin might be off, but it suits what the guy is supposed to look like very well.

Anyways, you'll get to employ 5 characters at a time, and hire them as they die, or you can dismember them. Useful units cost more then lesser useful units, and unlike FFT and such, lvling up a unit won't yield much more then what Fire Emblem does, some skills, a job-class increase, and status points.

The classes include (in order from top right, to bottom right, to top middle, all the way to bottom left):

Alchemist: Pretty weak units, but one of few that can attack from a large distance away. When lvled up (the one on the left is lvl 1, the right is lvl2) they can also use healing alchemy.

Fencer: All around ok units. They have higher speed and movement then all other units (at lvl one, which is on the left) . At lvl 2, they can attack twice, but gain no increases in weapon use or other things.

Paladin: Powerful units with hardly any movement. They will cost a large ammount to employ, and have high defence and attack. However, they can't evade worth crap, and have a hard time hitting enemies such as fencers. Lvl 2 paladin (on the right) gains a higher hit %, so at least they get a bettter chance to hit quick enemies, and can move 4 instead of 3 spaces.

Defender: Same as paladin. Cost more to employ, and hit even less. However, they have increased defence compared to a paladin, so if the enemy is a paladin, then a defender is the best unit to send against it. (lvl 1 is on the right, lvl 2 is on the left)

Ranger: All around good unit. Gains the ability to use bows at lvl 2 (on the left) . They are like the fencer, only not as accurate and evasive and more on the offencive side. Cost is low to employ, and will be greatly liked in the begining of the game

Dragoon: Cost to employ is high, purely because they have a move of 4 at lvl one (on the right), and can still attack at range. Unlike Alchemists however, dragoons can actually hold there own in a fight. They probally wouldn't win in a fight to the death between a ranger or fencer, but the fact that you can attack far away first, then they attack you (which in turn you can counter back with), then you attack them far away (so they can't counter), in the end, you'll be the victor. A lvl1 dragoon isn't much, but a lvl2 can easily hold it's own against a lvl2 fencer, even though the fencer can attack twice.

Shinobi: Yay! The ninja! Pretty weak class here, but they almost never miss, and they have a move of 5 at lvl one (to the right) They have high evade too, so they are fit to be sent to attack annoying enemies with low defence, such as an alchemist or a plunderer.

Plunderer: Woot. Theif copy, the lvl 1 (left side) of these basically can't do a thing. They can steal money, as well as items, but as for attacking and gaining exp, not so good. They are a Shinobi copy, only they have a higher evade and lesser hit chance, with far lower attack and slightly higher defence. However, once the Plunderer gains it's second rank, it become a more powerful foe then you would think. It's str and defence recieve a boost like that of the ranger, and it's hit and evade stay the same. More over, it can still move 5, steal, and use axes, swords, and spears. These are the most useful of classes, but only when they are lvled up to the 2nd rank, which is hard to do.

Guard: Cheapest costing class. It's just like the ranger, only higher hit, lesser evade, and higher def instead of str. Rank 2 is to the right
Logged
Most Recent:

________________________
Old Stuff:

Offline Prpl_Mage

  • Administrator
  • Sage
  • *
  • Posts: 7,645
  • The Administrator Mage
    • Check out our itch website
(No subject)
« Reply #55 on: March 08, 2006, 05:44:23 AM »
Still awesome!

But are those all the classes in your game?
Logged
Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Meiscool-2

  • Sage
  • *
  • Posts: 7,030
  • If you support n00bs, you support communism.
(No subject)
« Reply #56 on: March 08, 2006, 08:17:20 PM »
Quote
Originally posted by Prpl_Mage
But are those all the classes in your game?


They are all the classes your employed characters can be. Players like Camrin and Mathias will be different classes, and enemies will be different classes as well. This is another thing that makes choice of the first army you join vital. Example:

If your choice is the rebels (kurin) then you'll get Kurin's Brother, who is like a fencer with it's attack twice power, but can also steal.

If your choice is the republic however (princess) then you'll get Eugene, who is like a mega Alchemist.

So ya, 9 emploible classes, but just like FFT, you probally will only use the employed classes untill you get the main characters.
Logged
Most Recent:

________________________
Old Stuff:

Offline Bluhman

  • Global Moderator
  • Royal
  • *
  • Posts: 4,977
(No subject)
« Reply #57 on: March 08, 2006, 08:33:54 PM »
Quote
Originally posted by Meiscool


or you can dismember them.



...EeEeEeeewwwwWWW!!!

 
Quote
disˇmemˇber    ( P )  Pronunciation Key  (ds-mmbr)
tr.v. disˇmemˇbered, disˇmemˇberˇing, disˇmemˇbers

1.To cut, tear, or pull off the limbs of.
2.To divide into pieces.


At the same time, It'll be kind of cool to tear the limbs off of your friends!  :p
Logged

Offline Meiscool-2

  • Sage
  • *
  • Posts: 7,030
  • If you support n00bs, you support communism.
(No subject)
« Reply #58 on: March 08, 2006, 08:42:29 PM »
WOOT! XD ROFLCAPTOR!!!1

Good thing I'm not Sion though, or I wouldn't take that as a joke and call you immature.
Logged
Most Recent:

________________________
Old Stuff:

Offline Meiscool-2

  • Sage
  • *
  • Posts: 7,030
  • If you support n00bs, you support communism.
(No subject)
« Reply #59 on: March 17, 2006, 02:08:27 AM »
New system thingie that you'll all "love" LOL!

http://i26.photobucket.com/albums/c105/Meiscool2/66d19de5.png

I call it the "love system". Basically, certin peoples in the game will be more interactible with then others, and you'll be able to butter them up. Sometimes by just talking with them, other times by bringing them an item they request, by helping them pay a bill, ect. In return, things become avaible. One of the things I love in games are towns you can make on your own, thus, I'm going to have something like that, and the love system will be your main way of getting people to come to your town. Also, by doing this with shop owners, important traders, and NPCs that play major roles, you can unlock rare items and recruits for Tactics mode. You can also get prices lowered by increasing your meter with certin sellers. On the other hand, if they hate you, they my charge double, or not even sell things to you at all. Sorta like Morrowind. If you choose the wrong thing to say to them, you don't gain many chances to say the right thing again, so if you really care about getting someone to love you, you may have to save and restart a few times.
Logged
Most Recent:

________________________
Old Stuff:

  • Print
Pages: 1 2 3 [4] 5
« previous next »
  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Old Game Discussion »
  • *Insert random title here*
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum