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Offline Meiscool-2

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« Reply #885 on: October 13, 2006, 12:40:33 AM »
Explaining the card might help a bit.

By the looks of things.... good luck coding your little mini-game.

Newer version of card below.
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Offline I Have a Sandwich

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« Reply #886 on: October 13, 2006, 01:54:47 AM »
That would be rather... large in game right?
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Offline MrMister

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« Reply #887 on: October 13, 2006, 02:20:20 AM »
Quote
Originally posted by I Have a Sandwich
That would be rather... large in game right?

Average, I'd say.
V pl0x V


edix: Also, in maker, he can scale it to whatever size he wants.
edixedix: Assuming he is using it as PICTURE
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Offline I Have a Sandwich

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« Reply #888 on: October 13, 2006, 02:24:01 AM »
Yeah, I bew it to 400, s why I thought it was big. But scaling, in my experience at least, hasn't had the greatest results when shrinking it by much.
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Offline MrMister

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« Reply #889 on: October 13, 2006, 02:28:12 AM »
Use intervals of 15% magnification
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Offline I Have a Sandwich

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« Reply #890 on: October 13, 2006, 02:38:23 AM »
Hmmmm...
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Offline MrMister

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« Reply #891 on: October 13, 2006, 04:10:51 AM »
I just made that up, but try it anyways
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Offline I Have a Sandwich

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« Reply #892 on: October 13, 2006, 04:17:03 AM »
Of course you made it up. Magnification of bare pixels in intervals of 5% will usually end out crap. 10% is where its at homes.
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Offline MrMister

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« Reply #893 on: October 13, 2006, 04:45:00 AM »
10 sux
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Offline Meiscool-2

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« Reply #894 on: October 13, 2006, 07:49:06 PM »
Actually Silas, I'm getting tired of making different mockups and icons that don't work in the end, so I was thinking of just asking you to do it, sense you said you enjoy these little things.

EDIT: As to size... yeah, it's too big. Went about 10 pixels over what I want height-wise, so that means I need to take 3 or 4 pixels off of each card.
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Offline I Have a Sandwich

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« Reply #895 on: October 13, 2006, 10:14:47 PM »
Quote
Originally posted by MrMister
10 sux


ur face sux

And Matt, I'll do em. Mindless crap is all I can seem to do sprite wise, I can't do anything long winded lately. Explain next time you get on MSN.
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Offline Meiscool-2

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« Reply #896 on: October 15, 2006, 07:15:51 AM »
Thanks.

So, he's already done, and I'm really pleased with what he did. I'm gonna have to pay him back for this one somehow... but it never seems like I can.

Anyways, mockup below. Note that the icon descripts are there for you to know what is what. They arn't on the actual game board.
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Offline Moosetroop11

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« Reply #897 on: October 15, 2006, 08:39:38 AM »
Oo much better.
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Offline Zerlina

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« Reply #898 on: October 15, 2006, 12:48:39 PM »
Just curious MIC, how big is your game?


I only ask cause when it's done I want to download it, but my PC's on the verge of dying even though right now I'm only using less than half the space on the computer. Windows ME much?


Here's a hint to everyone. If your dad (or anyone) says "This is Windows M.E. It's millenium so it has to be good."


RUN.
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Offline aboutasoandthis

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« Reply #899 on: October 15, 2006, 01:15:34 PM »
The icons are a little wierd looking, but everything else looks amazing.

I think I'm gonna settle on this kind of card. I just gotta figure out how to not make the yellow parts look like cheese.

If you really want an explanation for the game, go here as it's heavily based off of this game.

http://tinyurl.com/y25trw

I picked this game because it would be easy to code. The enemy AI is just a fancier version of rock/paper/scissors and setting a random number. I can already display numbers in charasets without much coding. Making the actual cards is what will take long.
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