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  • [DEMO] AFTERMATH - Content Update 0.5 is here and ready for download.
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Author Topic: [DEMO] AFTERMATH - Content Update 0.5 is here and ready for download.  (Read 68467 times)

Offline fruckert

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - ARIZONA REVEALED!
« Reply #60 on: December 03, 2008, 06:26:06 AM »
Finally watched your vid
Just to let you know, I love that song
Burn's awesome

Anyways, I hope you keep in that menu, cause I like it

And again, this looks really good
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Drakiyth

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - GAME PLAY VIDEO - 12/03/08
« Reply #61 on: December 04, 2008, 01:00:40 AM »
Awesome new five minute game play video is up.  This video does not cover everything in the game but it gives players a taste of what you can do so far.
If I wanted to show every little thing it would be a lot of videos right now.


http://www.youtube.com/watch?v=t_lDUoa6290
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Offline Rahl

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - GAME PLAY VIDEO - 12/03/08
« Reply #62 on: December 04, 2008, 01:18:43 AM »
.... Rated XXX for sexual content lol, I guess thats a first.
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Offline Drakiyth

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - GAME PLAY VIDEO - 12/03/08
« Reply #63 on: December 04, 2008, 01:42:34 AM »
Haha it's rated R.   X or XXX would show stuff ;)
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Offline Rahl

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - GAME PLAY VIDEO - 12/03/08
« Reply #64 on: December 04, 2008, 01:50:58 AM »
Well technically it goes:

T= brief nudity
R= nudity
M= strong sexual content + nudity
XXX= very strong sexual content (penitration) + strong nudity

But yeah the game looks nice if its nice and free roming with a lot to go off and do on my own you've got me hooked.
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Offline ThexXtremeXx

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - GAME PLAY VIDEO - 12/03/08
« Reply #65 on: December 04, 2008, 01:51:16 AM »
How'd you make those facesets?
They are very...weird looking, not in a bad way, but
realistic.
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Offline Drakiyth

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - GAME PLAY VIDEO - 12/03/08
« Reply #66 on: December 04, 2008, 02:23:36 AM »
Quote from: ThexXtremeXx on December 04, 2008, 01:51:16 AM
How'd you make those facesets?
They are very...weird looking, not in a bad way, but
realistic.


They are just from some ogre battle game I found on here.  They had a strange realistic look to them and fit perfect.
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Offline ThexXtremeXx

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - GAME PLAY VIDEO - 12/03/08
« Reply #67 on: December 04, 2008, 02:40:56 AM »
oh, okay.
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Offline Prpl_Mage

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - GAME PLAY VIDEO - 12/03/08
« Reply #68 on: December 04, 2008, 07:31:10 AM »
Allright, everything looks good now.
The player match the theme, the place looks post-apocalyptic and the sex part looked more possible. Instead of two messages you got a good monologue which more or less explained how it even was possible.

Great work Drak. Keep working on this now.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Rahl

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - GAME PLAY VIDEO - 12/03/08
« Reply #69 on: December 04, 2008, 01:25:44 PM »
Yeah but loving the chipset though.
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Offline Rowan

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - GAME PLAY VIDEO - 12/03/08
« Reply #70 on: December 04, 2008, 01:59:18 PM »
I love the chipset also. :P

By the way, is it just me or is seeing sex in an RPG Maker game a bit odd? I dont know.. I think you should find some random porn image out there and show it during the scene.
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Offline Rahl

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - GAME PLAY VIDEO - 12/03/08
« Reply #71 on: December 04, 2008, 06:45:31 PM »
The amount of innocence here is astounding... Go find a porn site download a sex movie with people that look like your charas and put it in the movies. Might teach people like Mies a thing or two about the birds and bees... lol
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Offline Drakiyth

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - GAME PLAY VIDEO - 12/03/08
« Reply #72 on: December 04, 2008, 11:35:14 PM »
SKILLS?

A briefing on the skills or what your main character can learn besides carrying various weapons around.  I'm sure everybody is interested in that part of character design.


The main character is not going to be restricted to learning skills like the perk system in fallout.  After going over numerous amounts of notes and different things and trying
to make the most realistic sense out of this, I came up with the learning system.


LEARNING SYSTEM -

To learn anything in real life takes practice and patience.  This is exactly how you learn skills in Aftermath.   


#1  There will be a lot of NPC's that can teach the main character different things but you have to find them.

#2  The NPC will more than likely send you on a difficult quest before you can obtain your skill.

#3  Once you have your skill you can do things on the maps that you could not before. 

#4  Skills will increase in level every time you use them on something that's worth a skill up. 

#5  To accomplish a successful skill check on difficult things you need to have a much higher skill etc.



Example:   You run into a shady character late at night that's breaking into something.   Through dialog you have the choice after spotting him to ask how he is so good at picking locks.  The guy explains what you need to do and sends you on a quest/mission or test to see if you're good enough.  Once you pass and learn the skill, you can start picking locks. 

You can't pick any lock with this skill only easy ones.  That's until you gain more skill and become better.






This is how the skill system will work in Aftermath.    I will be adding a ton of skills NPC's can teach you and I will let the players figure out where/what they are ;)
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Offline Moosetroop11

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - GAME PLAY VIDEO - 12/03/08
« Reply #73 on: December 05, 2008, 12:53:40 AM »
I dunno whether the 'freeroaming' feel of the game will really feel that way or whether it will come across as a bit of an illusion, but it looks good at the moment. It also looks like it's gonna be a helluva lot of work.
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Offline Meiscool

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - GAME PLAY VIDEO - 12/03/08
« Reply #74 on: December 05, 2008, 01:08:55 AM »
Haha. I vote for fable styled sex. I always found that funny.
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