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Author Topic: [DEMO] AFTERMATH - Content Update 0.5 is here and ready for download.  (Read 64125 times)

Offline Ben

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - DEMO IS OUT!!!!!
« Reply #90 on: December 08, 2008, 09:19:17 AM »
i cant believe you cheated in an RM Demo
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Offline Drakiyth

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - DEMO IS OUT!!!!!
« Reply #91 on: December 08, 2008, 08:35:04 PM »
I was honestly expecting a little more for the first launch of the demo.   Has anybody gave it a try without cheating?  Any feedback would be lovely.
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Offline ThexXtremeXx

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - DEMO IS OUT!!!!!
« Reply #92 on: December 08, 2008, 08:48:40 PM »
Ill try it in a few minutes, when I'm done I'll leave some feedback.
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Offline Drakiyth

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - DEMO IS OUT!!!!!
« Reply #93 on: December 08, 2008, 09:42:01 PM »
Quote from: ThexXtremeXx on December 08, 2008, 08:48:40 PM
Ill try it in a few minutes, when I'm done I'll leave some feedback.


Sounds good man. 
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Offline lilsniffs3

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - DEMO IS OUT!!!!!
« Reply #94 on: December 08, 2008, 09:52:12 PM »
Actually, I played twice. Once with cheating, one without. In order to see more, I cheated, so I can see what happens when you kill people in Toyota.
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Offline ThexXtremeXx

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - DEMO IS OUT!!!!!
« Reply #95 on: December 08, 2008, 10:23:11 PM »
Ok here's what I think so far:
(I didn't complete the demo yet, but I will!)

Okay, so when I started I was thinking, "Oh, this looks awesome already..."
when I heard the voice, I nearly **** my pants. Then when it actually started,
it was going smoothly until I noticed there was no music playing in the background.
"Odd."I thought to myself. So then I played until I got to the part when I needed to go
see Rat, there was no music player either,"It's probably just my sound card screwing
up again..."so I shrugged it off. But then I noticed sound effects would play,even odder.
THEN I went to go chill with ma' lady. And all of a sudden I hear a moan. My mom is like
5 feet away from me, so I had to yell over it just so she wouldn't hear it. She asked me
what I was doing and I just said "singing".

But overall the game is great so far, a lot needs to be improved, but I like it.
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Offline Drakiyth

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - DEMO IS OUT!!!!!
« Reply #96 on: December 08, 2008, 11:18:28 PM »
Quote from: lilsniffs3 on December 08, 2008, 09:52:12 PM
Actually, I played twice. Once with cheating, one without. In order to see more, I cheated, so I can see what happens when you kill people in Toyota.


That's good to know lol.



Quote from: ThexXtremeXx on December 08, 2008, 10:23:11 PM
Ok here's what I think so far:
(I didn't complete the demo yet, but I will!)

Okay, so when I started I was thinking, "Oh, this looks awesome already..."
when I heard the voice, I nearly **** my pants. Then when it actually started,
it was going smoothly until I noticed there was no music playing in the background.
"Odd."I thought to myself. So then I played until I got to the part when I needed to go
see Rat, there was no music player either,"It's probably just my sound card screwing
up again..."so I shrugged it off. But then I noticed sound effects would play,even odder.
THEN I went to go chill with ma' lady. And all of a sudden I hear a moan. My mom is like
5 feet away from me, so I had to yell over it just so she wouldn't hear it. She asked me
what I was doing and I just said "singing".

But overall the game is great so far, a lot needs to be improved, but I like it.


ROFL nothing in the sound needs to be improved man.. You have a shitty sound card if you're hearing random sounds.   I have done literally hours of testing and ambience and I'm really sorry you're not getting the full effect of the awesome music/sound I put in Aftermath.

One thing you might want to do is check if your midi sound is up.

Check your volume on the sound of your computer.  Sometimes if you view midis online your sound will be turned all the way down on rpgmaker for some dumbass reason.



That thing with your mom made me laugh hard by the way..  I'm glad you enjoyed screwing Wendy haha.
« Last Edit: December 08, 2008, 11:36:25 PM by Drakiyth »
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Offline Prpl_Mage

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - DEMO IS OUT!!!!!
« Reply #97 on: December 08, 2008, 11:23:23 PM »
I played it.
The scorpion game logo was really squeezed, if I hadn't read your post about it; I wouldn't have understood it.
This might be because I play in windowed mode though.
The intro text could look a bit cooler. Perhaps add beeping sounds like computer text. Would be awesome.

The game started, I accidentally  attacked the woman and she stabbed me. Awful way to go.

Restarted it and went to the guy named Frankie, took the bottle quest and started to loot junk.
I went to Rat and I took the deal. 1500g Jeysis I thought.
I went around to look for more junk, found a gun. "Awesome, I don't need to get 400 now" I thought and kept going back and forth. (I found like another 13 guns though, felt like I found guns more often than nothing).

I looked in that crafting book and thought. "Hey, a slingshot could be cool." But then I got to the people with the required stuff.
Cloth 200
Rubber band 200
Metal frame 400
Working tools 300
Now, I don't remember the real prices. These were just how I wish to remember them.
Anyway, I complete the empty bottle quest enough times to go to lvl 3.
I collect enough cash to pay Rat but I decided to buy some armour and then make the slingshot(huge mistake)
So I ended up with about zero money once more and a slingshot that sucked.
I did some Molotov and took the mantis quest.
I go outside and attack the mantis once, the dual wielding guy I named Garret simply shot it twice and it died.
I finished the mantis quest without even taking any damage(the armour+hat made them damage 0)
I had sex with the lady once more and from that point the day and night system seemed to disappear into nothingness.
I paid up the money to rat, I got the info I needed.
I decided to buy some medicine, couldn't afford much though and decided to stick with 10 painkillers and one venom cure.
I went to the dark cave, got awfully lost before I finally found those light rocks, got soem whiskey, found the flash light, killed a bunch of snakes.
I got to the second map and the narrator was like "Are you sure you can go on?" I was like "Hell, yeah, I'm lvl4 and duelling berretas with 96 ammo(for as long as I can remember).
I found the new snakes and while ordinary snakes damaged me 7-10, that one did a poisonous snake bite with damage 40 Ouch.
I used my venom cure but I kept fighting those snakes and ended up spending my painkillers as well.
I found the exit and the demo was over.
------------------------------
So, some tips then.
Erhm, You might want to decrease the making cost of the sling shot. spending so much money for a 2handed weapon with only 10 more dmg than my two guns seemed unreasonable.

Might want to decrease the finding rate of those guns. They gave me around 2000g when I sold all.

Getting 200 exp from finding the bottles seemed a bit much since you only got like 150 for the mantis.
And I ended up finding 10 bottles quite often.

The lady kept saying "Hey handsome" "You were great last night" and then "Hey Garrett" and the rest of the stuff. Seemed a bit odd that she called me handsome and Garret in the same conversation.
And she didn't change her "I hear you talked to Rat " thing and the "I need more money" option didn't disappear after I paid Rat.

The day and night system(at least I think there was one in the beginning) kinda screwed some things up. I was talking to Rat for the first time when everyone suddenly disappeared and ended up on the sofas. So I was speaking to none but Rat replied.
The day and night system also seemed to disappear after the second night, I had sex with her once more to see if there was any difference and since that point, no more day going to night.

Snakes, might've been the point but the larger snake was a lot better(as in 30dmg) better than the other smaller snakes.

I accidentally attacked many people in the town by mistake since some of them had the "Leave" at the bottom and others had it as the third.
So I had to fight some people some times. And load games.
At least make the cancel button automatically choose the leave option, makes my life easier.

Auto-combat kinda made killing mantises really easy.

With the armour and two guns, the mantises were no longer a threat.


And I think that's it. Just some tips of things that could be improved.
The game was great otherwise, I enjoyed it to the end. Even though I wanted a boss battle to show my Molotovs.
« Last Edit: December 08, 2008, 11:26:07 PM by Prpl_Mage »
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Drakiyth

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - DEMO IS OUT!!!!!
« Reply #98 on: December 08, 2008, 11:49:03 PM »
Quote from: Prpl_Mage on December 08, 2008, 11:23:23 PM
I played it.
The scorpion game logo was really squeezed, if I hadn't read your post about it; I wouldn't have understood it.
This might be because I play in windowed mode though.
The intro text could look a bit cooler. Perhaps add beeping sounds like computer text. Would be awesome.

The game started, I accidentally  attacked the woman and she stabbed me. Awful way to go.

Restarted it and went to the guy named Frankie, took the bottle quest and started to loot junk.
I went to Rat and I took the deal. 1500g Jeysis I thought.
I went around to look for more junk, found a gun. "Awesome, I don't need to get 400 now" I thought and kept going back and forth. (I found like another 13 guns though, felt like I found guns more often than nothing).

I looked in that crafting book and thought. "Hey, a slingshot could be cool." But then I got to the people with the required stuff.
Cloth 200
Rubber band 200
Metal frame 400
Working tools 300
Now, I don't remember the real prices. These were just how I wish to remember them.
Anyway, I complete the empty bottle quest enough times to go to lvl 3.
I collect enough cash to pay Rat but I decided to buy some armour and then make the slingshot(huge mistake)
So I ended up with about zero money once more and a slingshot that sucked.
I did some Molotov and took the mantis quest.
I go outside and attack the mantis once, the dual wielding guy I named Garret simply shot it twice and it died.
I finished the mantis quest without even taking any damage(the armour+hat made them damage 0)
I had sex with the lady once more and from that point the day and night system seemed to disappear into nothingness.
I paid up the money to rat, I got the info I needed.
I decided to buy some medicine, couldn't afford much though and decided to stick with 10 painkillers and one venom cure.
I went to the dark cave, got awfully lost before I finally found those light rocks, got soem whiskey, found the flash light, killed a bunch of snakes.
I got to the second map and the narrator was like "Are you sure you can go on?" I was like "Hell, yeah, I'm lvl4 and duelling berretas with 96 ammo(for as long as I can remember).
I found the new snakes and while ordinary snakes damaged me 7-10, that one did a poisonous snake bite with damage 40 Ouch.
I used my venom cure but I kept fighting those snakes and ended up spending my painkillers as well.
I found the exit and the demo was over.
------------------------------
So, some tips then.
Erhm, You might want to decrease the making cost of the sling shot. spending so much money for a 2handed weapon with only 10 more dmg than my two guns seemed unreasonable.

Might want to decrease the finding rate of those guns. They gave me around 2000g when I sold all.

Getting 200 exp from finding the bottles seemed a bit much since you only got like 150 for the mantis.
And I ended up finding 10 bottles quite often.

The lady kept saying "Hey handsome" "You were great last night" and then "Hey Garrett" and the rest of the stuff. Seemed a bit odd that she called me handsome and Garret in the same conversation.
And she didn't change her "I hear you talked to Rat " thing and the "I need more money" option didn't disappear after I paid Rat.

The day and night system(at least I think there was one in the beginning) kinda screwed some things up. I was talking to Rat for the first time when everyone suddenly disappeared and ended up on the sofas. So I was speaking to none but Rat replied.
The day and night system also seemed to disappear after the second night, I had sex with her once more to see if there was any difference and since that point, no more day going to night.

Snakes, might've been the point but the larger snake was a lot better(as in 30dmg) better than the other smaller snakes.

I accidentally attacked many people in the town by mistake since some of them had the "Leave" at the bottom and others had it as the third.
So I had to fight some people some times. And load games.
At least make the cancel button automatically choose the leave option, makes my life easier.

Auto-combat kinda made killing mantises really easy.

With the armour and two guns, the mantises were no longer a threat.


And I think that's it. Just some tips of things that could be improved.
The game was great otherwise, I enjoyed it to the end. Even though I wanted a boss battle to show my Molotovs.





Thanks for the awesome feedback man.  I'm glad you overall enjoyed the game.  I have a lot of bug fixes I want to get done and I too think the beginning intro text needs some work..  I might go with the computer screen approach like in Fallout.   

I will take a look at a lot of the annoying things you mentioned and see what I can do about it.

You did not like the slingshot?  I figured it was better than two .22's and finding ammo would be easier.    I will improve the damage on it.

The story will indeed continue and I'm working hard on getting out some new content to play.

Wendy will now say something different after the deal with Rat is done.  I fixed that earlier today.

The Beretta .22 Pistol is on a 20 out of 1 out of 20 meaning it's 5% to find in junk.   You got REALLY REALLY lucky finding so many.

I will work on fixing Wendy from greeting you twice after you bang her.

The day/night system will need some work I'm not sure why the hell it just stops but I'll fix it.   At least for now you can rest and reset it.

The heroes health goes up in huge gaps and the max level is 99.   You will notice enemies hitting for greatly improved damage to keep the
game balanced to his health.  Enemies are on a level basis scaled to the hero.  Those snakes were to get some challenge back in the game
after making the poor mantis your bitch.

Mantis is a level 1 enemy and when you're decked out it will be weak against you.. Nothing I can really do about that but give you harder ****
to kill.

Ammo system is buggy right now and will need some repairs.



Please post feedback or bugs you guys find..



Thanks for playing Aftermath!











« Last Edit: December 08, 2008, 11:54:57 PM by Drakiyth »
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Offline Prpl_Mage

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - DEMO IS OUT!!!!!
« Reply #99 on: December 08, 2008, 11:56:21 PM »
You might want to add some other enemies than the mantis to the world map, just a suggestion.

And I donno, make the option to attack people only possible if you they tick you off. After killing one person: it's already game over since you can't get the reputation back. It was a bit hard when you couldn't even escape from the battle.

And if the town are trying to kill you: Make them kill the hero in his sleep. That would be awesome. I expeced it but I could calmly sleep my health back.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Drakiyth

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - DEMO IS OUT!!!!!
« Reply #100 on: December 09, 2008, 12:03:56 AM »
Quote from: Prpl_Mage on December 08, 2008, 11:56:21 PM
You might want to add some other enemies than the mantis to the world map, just a suggestion.

And I donno, make the option to attack people only possible if you they tick you off. After killing one person: it's already game over since you can't get the reputation back. It was a bit hard when you couldn't even escape from the battle.

And if the town are trying to kill you: Make them kill the hero in his sleep. That would be awesome. I expeced it but I could calmly sleep my health back.


I have lots of ideas for enemies and that won't be a problem.  I kept it mantis on the world map for the demo and it's a newbie area to get started. Legs for the repeatable quest with Frankie and all that jazz.

I give the player pure freedom with his character.  For the people who want to play a lunatic I leave them the option to kill every living being in Aftermath anytime they wish.  There is no limits.

Kill while sleeping eh?  If you're low on medicine and you obviously can't buy anything anymore how would you recover lol?   Would be cool but a little too harsh for a bruddah trying to kill the town off with no medicine.  Maybe I can add a random factor so you can only sleep 80% of the time or something..  *shrug*.

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Offline Drakiyth

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - DEMO IS OUT!!!!!
« Reply #101 on: December 09, 2008, 02:51:00 AM »
Quote from: lucas_irineu on December 09, 2008, 12:13:55 AM
99% of the time, you sleep. 1%, you get killed :P

lol something like that.
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Offline Uberpwn_w00t

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - DEMO IS OUT!!!!!
« Reply #102 on: December 09, 2008, 03:59:51 AM »
Dude. This looks REALLY good, and I'd play it if I could, but RPGMaker runs really slow when I try to run it on my Mac (with cross-platform applications).

Anyway, yeah. Keep it up. You have the Uberpwn seal of approval.
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Offline Drakiyth

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - DEMO IS OUT!!!!!
« Reply #103 on: December 09, 2008, 08:16:24 AM »
Quote from: Uberpwn_w00t on December 09, 2008, 03:59:51 AM
Dude. This looks REALLY good, and I'd play it if I could, but RPGMaker runs really slow when I try to run it on my Mac (with cross-platform applications).

Anyway, yeah. Keep it up. You have the Uberpwn seal of approval.


Thanks much bro.

Sorry you can't run RM to enjoy my game.
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Offline Hell Angel

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - DEMO IS OUT!!!!!
« Reply #104 on: December 09, 2008, 10:21:14 AM »
I played it and I enjoyed it. A lot. I'm a sucker for post-apocalypse, though.

I liked your graphics and score, the most though. The music was pretty well place and very supporting of the game. The graphics, in the same manner, very supporting. This has some handsome potential, Drak. Keep at it.
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I make musics. You should listen.

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