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Author Topic: A charas project community game?  (Read 140058 times)

Offline Shady Ultima

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Re: A charas project community game?
« Reply #225 on: June 10, 2009, 11:08:47 PM »
I couldn't quite figure out a way to fit it in as well. The gods thing fit in well, but I tried.

If you'd like to try to add to that, you can, that's just my idea.
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline Bluhman

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Re: A charas project community game?
« Reply #226 on: June 10, 2009, 11:14:36 PM »
Ah, gods.... That wasn't quite a detail I noticed; I thought somebody else had brought that concept in.

Yeah. Time Altering and stopping the deaths of others would have been hard to mix with other plot points, methinks.
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Offline Shady Ultima

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Re: A charas project community game?
« Reply #227 on: June 10, 2009, 11:17:16 PM »
Yea, the gods part was from Fruckert, but I made it that his dreams are more inter-active. The time altering doesn't work the way I see it.

Sorry man. Other than that though, you like it?
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline Bluhman

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Re: A charas project community game?
« Reply #228 on: June 10, 2009, 11:28:41 PM »
It's fine. Sure.
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Offline Drace

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Re: A charas project community game?
« Reply #229 on: June 10, 2009, 11:32:03 PM »
Quote from: Shady Ultima on June 09, 2009, 09:13:11 PM
He could do music as well as Drace, because I don't want there to be too heavy a load on Drace.

Would be useful, I got other stuff to do too.

Quote from: lucas_irineu on June 09, 2009, 09:52:00 PM
Hell Angel could prolly make music better than any of those (even though I never heard their music). But he's got a life and all, so I donno if he is willing to :P

Don't know where you're going to but it's not into friendly town from the looks of it. Better explain or back down, Barbie.

Quote from: Drace
So what can I work on first, anyone who can point me in a direction? Too lazy to read 15 pages.

What this guy said.
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Offline Shady Ultima

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Re: A charas project community game?
« Reply #230 on: June 10, 2009, 11:43:58 PM »
Well, you could try coming up with a hero theme, that could be repeated at important events with different instruments and different sections added.

Something kinda like... the main theme from LoTR where it changes throughout.
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline Emerates

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Re: A charas project community game?
« Reply #231 on: June 11, 2009, 03:38:48 AM »
Err... since I'm helping with mapping, what kinds of chips are we using?  Mac'n'Blue, perhaps?
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Offline Shady Ultima

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Re: A charas project community game?
« Reply #232 on: June 11, 2009, 03:41:04 AM »
Doesn't bother me, as long as we use a consistent set, so since Mac N Blue have everything, that's fine.
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline HackersTotalMassLaser

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Re: A charas project community game?
« Reply #233 on: June 11, 2009, 08:21:22 AM »
Weh should do the demo ending with the first dungeon.
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Offline Drace

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Re: A charas project community game?
« Reply #234 on: June 11, 2009, 12:26:40 PM »
Quote from: Shady Ultima on June 10, 2009, 11:43:58 PM
Well, you could try coming up with a hero theme, that could be repeated at important events with different instruments and different sections added.

Something kinda like... the main theme from LoTR where it changes throughout.

Which page can I find the hero specifics on? If I know a personality and biography I can try to work some emotions in it.
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Offline Felix-0

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Re: A charas project community game?
« Reply #235 on: June 11, 2009, 12:44:41 PM »
Quote from: Shady Ultima on June 10, 2009, 07:15:59 PM
Yea Rahl, I appreciate that. I've been trying to figure out what the hell he did for a few years now. It's just too much for me.

As for Felix-0, we've got the ABS mostly finished it looks like, but the other events will need to be done. Probably like a general coder's position type thing.
That would be fine by me. That's someting I love to do in the first place :3.
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Hence nothing remains except for our regrets...
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Offline Rahl

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Re: A charas project community game?
« Reply #236 on: June 11, 2009, 02:31:29 PM »
Ok, Im gonna make 3 different swords for the ABS, and I would like to know what kind of spells are wanted, and whether or not I need to make a custom menu... Man this is gonna be a lot of work.

And I need that health bar sometime soon please.

And will he be gaining lvls?
« Last Edit: June 11, 2009, 02:57:33 PM by Rahl »
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Offline Felix-0

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Re: A charas project community game?
« Reply #237 on: June 11, 2009, 03:58:20 PM »
I have a good 10leveld healthbar if you need it. :3
I'm sure you have the Common event for health, and levels.
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Hence nothing remains except for our regrets...
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Offline Prpl_Mage

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Re: A charas project community game?
« Reply #238 on: June 11, 2009, 05:42:29 PM »
I put the story in the first post for people too lazy to search all the pages.

Did anyone finish a bio or something about the characters? I can post them there as well.
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Offline Shady Ultima

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Re: A charas project community game?
« Reply #239 on: June 11, 2009, 07:50:48 PM »
Actually, I don't think there is a full Bio on any characters yet. We've been working on the main story.

Also, Rahl, I will be doing the CMS, so don't worry about that. All you have to do is leave the 0 key available, and I'll make any switches/variables I use really high so that when we put it together we don't have to mess around with all the numbers? Also, lvls are cool, and I thought there was a healthbar in that ABS? If not, either I can send one, or Felix-0 can. Whichever one looks better.
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

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