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Author Topic: ~Screenshot Central!  (Read 1448907 times)

Offline Fisherson

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Re: ~Screenshot Central!
« Reply #555 on: November 13, 2015, 11:17:56 PM »
Quote from: Donut on November 13, 2015, 06:33:04 AM
Thanks guys! :)
None of them ;) That's RM2k3, using icons from RPG Maker DS.

Oh yeah! I remember I DL'd that sheet on Spriter's Resource. I was shocked they had so many of the console RPG maker stuff. Even more complete monster sets with full poses from the old, old PS1 RPG maker. o.o
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Offline Donut

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Re: ~Screenshot Central!
« Reply #556 on: November 14, 2015, 09:30:55 PM »
Waw, I didn't know a menu would bring so many compliments  :)
Thanks a lot!

Quote from: Fisherson on November 13, 2015, 11:17:56 PM
Oh yeah! I remember I DL'd that sheet on Spriter's Resource. I was shocked they had so many of the console RPG maker stuff. Even more complete monster sets with full poses from the old, old PS1 RPG maker. o.o
Yeah I took it from there. I think I might take the monsters from the SNES RPG Maker to replace the Dokapon GB ones I currently use. They have them in SR if I remember right.
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Offline Archem

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Re: ~Screenshot Central!
« Reply #557 on: November 15, 2015, 03:21:44 AM »
A good looking menu means a lot, especially in an RPG. They're so menu-heavy and you'll spend so much time looking at them that they need to be good, and that one is very good.
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Offline Sated

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Re: ~Screenshot Central!
« Reply #558 on: November 19, 2015, 05:34:13 PM »
Quote from: Archem on November 15, 2015, 03:21:44 AM
A good looking menu means a lot, especially in an RPG. They're so menu-heavy and you'll spend so much time looking at them that they need to be good, and that one is very good.
Very important advice. It's why I've been going through my project and standardising the overlays for minigames. Even though they're not technically menus, anything that's a UI has amplified importance in an RPG and lets you reduce text-based tutorials when done properly!
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Offline Zoltar

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Re: ~Screenshot Central!
« Reply #559 on: November 19, 2015, 06:09:34 PM »
Quote from: Archem on November 15, 2015, 03:21:44 AM
A good looking menu means a lot, especially in an RPG. They're so menu-heavy and you'll spend so much time looking at them that they need to be good, and that one is very good.

Wut? Really??   0 I thought hard core Battle systems and Nifty features as well as Sexy casts were what it was all about! Ugh. Now I'll have to make the Menu pretty too?  :'(  I'm only human you know!

...... I should post some screens too but I've been too inactive to make any!  ???
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Offline Meiscool

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Re: ~Screenshot Central!
« Reply #560 on: November 22, 2015, 07:58:34 PM »
Some games track how long you've been in the menu.

Tales of Zestiria does that. I've spent ~4 hours in the menu. It is important to make it look appealing.
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Offline Fisherson

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Re: ~Screenshot Central!
« Reply #561 on: December 01, 2015, 07:24:05 PM »
So recently found the cool, but useless ison tileset Dren did for me and I modified it just a bit combining it with a Chrono Trigger space ship bridge I used in Misadventures to get this little mosiac:


Isn't that lattice work on the windows totally awesome!? Just want to expand the size a little more and add some pastable paterns or slots for the HUDs. Also you might have noticed my chairs aren't the right size. Gonna re work them a little too but otherwise I rather think this'll be my ship Nav Com for a good while.
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Offline Donut

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Re: ~Screenshot Central!
« Reply #562 on: December 10, 2015, 02:35:59 PM »
Nice Fisherson! I'm not so fond of the floor, but with all the rest it goes well =)
---
Tried doing a little tileset for RM2k3 using some resources from OGA (credit to Surt), and I did a little test map:

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Offline Prpl_Mage

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Re: ~Screenshot Central!
« Reply #563 on: December 10, 2015, 08:25:50 PM »
That's some nice colours, but what is OGA?

Also, those are some neat objects Fish
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Offline Donut

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Re: ~Screenshot Central!
« Reply #564 on: December 11, 2015, 06:48:00 AM »
OGA = OpenGameArt.
A very useful website when it comes to nice non-RIPs assets :)
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Offline Momeka

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Re: ~Screenshot Central!
« Reply #565 on: December 11, 2015, 08:36:55 PM »
Quote from: Donut on December 10, 2015, 02:35:59 PM


I love Surts stuff. It's always really inspiring.

Started doodling a bit on a winter chipset.

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Offline Prpl_Mage

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Re: ~Screenshot Central!
« Reply #566 on: December 11, 2015, 08:44:44 PM »
I dig it but I find the ground to be far too redish in colour. I would personaly use something more towards a greenish/yellowish or greyish tint.
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Cool RPGM Project!
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Offline Fisherson

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Re: ~Screenshot Central!
« Reply #567 on: December 12, 2015, 12:03:04 AM »
Oh wow! That's lovely that is! Where was that tile set when I was makign a Charas Christmas game? XD Looks like Momeka's work actually. Very smooth but retro feeling.

Quote from: Donut on December 10, 2015, 02:35:59 PM
Nice Fisherson! I'm not so fond of the floor, but with all the rest it goes well =)

Thanks! Yeah I'm not quite as fond of it either. It works with the walls but not the chairs. Probably gonna try and replace it if I can find something better.
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Offline Donut

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Re: ~Screenshot Central!
« Reply #568 on: December 12, 2015, 11:31:39 AM »
Nice tileset! Reminds me of Mother :3
As Prpl_Mage pointed out the color of the floor is maybe too vibrant, and too close to that of the tree trunk.

Quote
I love Surts stuff. It's always really inspiring.
I agree. Him, Toen and Buch are my favorites at OGA, I always get so many ideas for games when I see their stuff.
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Offline Relux the Relux

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Re: ~Screenshot Central!
« Reply #569 on: December 15, 2015, 11:09:11 PM »
Quote from: Fisherson on December 01, 2015, 07:24:05 PM
So recently found the cool, but useless ison tileset Dren did for me and I modified it just a bit combining it with a Chrono Trigger space ship bridge I used in Misadventures to get this little mosiac:

Isn't that lattice work on the windows totally awesome!? Just want to expand the size a little more and add some pastable paterns or slots for the HUDs. Also you might have noticed my chairs aren't the right size. Gonna re work them a little too but otherwise I rather think this'll be my ship Nav Com for a good while.

The windows and control panels look pretty awesome, the only thing bothering me are the 4 diagonal aligned computers, especially the two on the bottom, they seem so... disconnected from the room(maybe cables? pushing them towards the walls?), also, the positioning seems a bit awkward (maybe change the door to 1 tile or 3 tiles wide? But maybe just putting them near the walls could help).

However besides this, everything is looking pretty good so far.

Quote from: Donut on December 10, 2015, 02:35:59 PM

Tried doing a little tileset for RM2k3 using some resources from OGA (credit to Surt), and I did a little test map:


Seems pretty cool. Would you mind sharing the tileset after you're done?
Also, a bit surprised that I never heard of OGA, gotta check it out it sounds awesome.

Quote from: Momeka on December 11, 2015, 08:36:55 PM

Started doodling a bit on a winter chipset.


Do you have any project in mind?(maybe Xmas related?)



For me now that my midterms are done, I am back to making the 5th chapter of my game.





The maps are still a bit empty now, but I am filling them as I make the puzzles.(also, the map starting filling by solving the puzzles too.)
« Last Edit: December 15, 2015, 11:19:00 PM by Relux the Relux »
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