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Author Topic: ~Screenshot Central!  (Read 1448911 times)

Offline Meiscool

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Re: ~Screenshot Central!
« Reply #525 on: September 28, 2015, 03:24:35 AM »
Def fits the style.
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Offline Fisherson

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Re: ~Screenshot Central!
« Reply #526 on: September 29, 2015, 01:48:58 AM »
Quote from: Relux the Relux on September 26, 2015, 04:08:17 PM


The floor is still a placeholder. :/

Templetastic! Loving that floor and columns. You do all that yourself? Nice. ^_^


Quote from: Felix-0 on September 27, 2015, 09:45:52 PM
me and a fellow artist who worked on HOME are now working on a yume nikki fangame called Iter.

I'm just a side programmer/help as Sesaka is the main creator of this game.





That is very psychedelic! Looks intimidating to navigate but I love that floating look it has.
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Offline Relux the Relux

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Re: ~Screenshot Central!
« Reply #527 on: September 29, 2015, 02:56:12 PM »
Quote from: Fisherson on September 29, 2015, 01:48:58 AM
Templetastic! Loving that floor and columns. You do all that yourself? Nice. ^_^


Actually I have only made the walls and columns, the torches and floor I found here in the Charas' resource database.

This floor was actually just going to be placeholder until I made something, but since everyone likes it I think I will keep it. O.o
« Last Edit: September 29, 2015, 03:09:13 PM by Relux the Relux »
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Offline Donut

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Re: ~Screenshot Central!
« Reply #528 on: October 02, 2015, 12:42:11 PM »
Quote from: Felix-0 on September 27, 2015, 09:45:52 PM
me and a fellow artist who worked on HOME are now working on a yume nikki fangame called Iter.

I'm just a side programmer/help as Sesaka is the main creator of this game.





Nice! I don't know about Yume Nikki, but this certainly is psychedelic.


Quote from: Relux the Relux on September 26, 2015, 04:08:17 PM


The floor is still a placeholder. :/

The floor, wall and columns are really nice indeed. I also think the blood is odd, but overall a really good screen =)
----

After finishing all the programming with placeholders, I am now trying to do custom map stuff. The goal with the game is to introduce young kids to different styles of RPGs, so I asked my nephew to draw basic shapes for trees and I redesigned them a bit to make that map. Problems with hand drawn things is the blur it makes when transforing it into 320x240 in 8bits... So here is the (atm) empty "town". I'm not sure about the colors, I have to mess around to see. Maybe I'll add more details as well.

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Offline zuhane

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Re: ~Screenshot Central!
« Reply #529 on: October 02, 2015, 12:44:12 PM »
This has a really unique art style that I'm quite "digging" as the boys on the street would put it.
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Offline Prpl_Mage

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Re: ~Screenshot Central!
« Reply #530 on: October 02, 2015, 07:16:17 PM »
To reduce some blur you can decrease the ammount of colours. Leaves less room for the smoothing effect.
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Offline Relux the Relux

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Re: ~Screenshot Central!
« Reply #531 on: October 03, 2015, 08:51:17 AM »




2 more screens from the fifth chapter.
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Offline Donut

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Re: ~Screenshot Central!
« Reply #532 on: October 07, 2015, 01:38:54 PM »
Really nice! I think it will be better if you darken slightly more the wall (or the floor) so that the colors are not identical for both. It would be easier to understand what's what.
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Offline Donut

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Re: ~Screenshot Central!
« Reply #533 on: October 22, 2015, 12:46:05 PM »
So, I tried doing better with my previous HUB map, but it didn't work so well, so I've decided to abandon drawing the backgrounds myself. Instead I took some ripped background and I added the necessary things with tiles. Here is what I get:


It's so much better than what I had before! I mixed LoM background with some Mother 3 chipset, slightly edited. On the left the player will access the shop, on the right the First Person dungeon.
« Last Edit: October 22, 2015, 12:52:01 PM by Donut »
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Offline Relux the Relux

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Re: ~Screenshot Central!
« Reply #534 on: October 22, 2015, 01:17:53 PM »
I would stead of using black for the outlines use darker colors of the sprites pallete (for example the red flower use dark red) if you want it to not clash as much with the pre-rendered background.

But if you want the contrast between the inactive back ground and the active background it is good the way it is.


Otherwise is very pleasant looking.
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Offline Donut

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Re: ~Screenshot Central!
« Reply #535 on: October 23, 2015, 05:51:11 AM »
Thanks  :)
I'll try with your suggestion if I can blend the chipset better. I do want the tiles to stand out, so that the player understand he can interact with them, but perhaps they stand out too much...
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Offline Sated

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Re: ~Screenshot Central!
« Reply #536 on: October 28, 2015, 06:29:56 PM »
Quote from: Donut on October 22, 2015, 12:46:05 PM
So, I tried doing better with my previous HUB map, but it didn't work so well, so I've decided to abandon drawing the backgrounds myself. Instead I took some ripped background and I added the necessary things with tiles. Here is what I get:


It's so much better than what I had before! I mixed LoM background with some Mother 3 chipset, slightly edited. On the left the player will access the shop, on the right the First Person dungeon.
I think the sprites stand out too much from the background because they have harsher outlines. You should either soften the outlines on the sprites or add outlines to the background. I like the composition of the map, though!
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Offline Sated

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Re: ~Screenshot Central!
« Reply #537 on: November 02, 2015, 11:56:18 AM »
Stuck some ripped Crystalis graphics onto a tileset because I really like how that game looked. They're kinda challenging to work with, but I think they look cool. Credit for the original rip goes to Zephiel87, although fitting it to a chipset wasn't as easy as I thought it would be:


Here is a forest using graphics ripped from the same game. Credit for these go to HylianFox. Turns out NES graphic artists were more capable of making forest graphics than the RMVX/RMMV spriters are ;)


I'll possibly add the chipsets here assuming that's still possible: I've already posted them over on RMN.
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Offline Donut

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Re: ~Screenshot Central!
« Reply #538 on: November 02, 2015, 12:23:36 PM »
Nice!
This game was awesome as far as I remember, although I played only the GB version (and I've no idea what are the differences with the NES one). For the chipset itself, some corners of the first one look a bit weird, the transition between corner/straight is not smooth. I highlighted some of the area in red:



Otherwise the chipset is pretty neat, I always find it hard to make them from scratch.
Also, thanks for the suggestion on my screen, I made the outlines in a less agressive color :)

-----
I thought I could share one of the old thing I did here. I'm thinking of continuing that game after I'm finished with the current one (you can click to enlarge the image).



It's made of 23 pannels at the GB screen size (160x144), hence some weird transitions in the image. It was meant to be  a RM2k3 game, but never been past the initial Game Design and Concept Art stages (nothing coded, no database, etc...).
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Offline Sated

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Re: ~Screenshot Central!
« Reply #539 on: November 02, 2015, 03:38:20 PM »
Yeah, I'm aware of the issue with the corners. but thanks for pointing it out. Unfortunately, that's a problem with the original tiles rather than something I've done incorrectly, but it's definitely something that I could correct with an edit. Similar edits were required to get the forest tiles to slot together smoothly!
« Last Edit: November 02, 2015, 03:40:14 PM by Sated »
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