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Author Topic: New Charas Chain Game  (Read 759004 times)

Offline Fisherson

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Re: New Charas Chain Game
« Reply #195 on: June 04, 2013, 09:31:22 PM »
Quote from: Prpl_Mage on June 04, 2013, 04:15:10 PM
So, I did the mage guy person.


Tried to use as many of the poses DB had made, attacking animations work but they look slightly wonky with the hand palcement vs weapon placement.

Dude! Nice! Now I don't have to assemble Kyruto's attack animation and can just take the three weapon posses you did. ^_^ That'll shave some time off my hands. Ah weapon placement is always wonky. Especially if they use on frame different than a typical template. But battle animation weapons are free floating and easy to place where you want. ^_- I'll tinker with him but honestly I don't think it will be too hard to do. The spear twilring girl will be much more tricky. ^^;

Quote from: DragonBlaze on June 04, 2013, 04:48:07 AM
Well so far we don't have a non-human character, so I doubt anyone has designed one yet. I added several non-human races to the main city, and the story supports pretty much anything happening, so it's just up to someone to add a non-human race :p

No worries about the spear. Variety is good. It takes me sooo long to sprite characters and weapons, and so instead of making a series of weapons, I just make the coolest one I can think of and that's it. That's what Final Fantasy did with Cloud's buster sword. No matter what sword he had equipped, he always had the buster sword in cut scenes.

Awesome! I'll take a look at your species availible and make some ideas in the meantime. Personally, if this wasn't under a time constraint, I'd love to do an egg that travels with the party and hatches into different creatures based onhow it's interacted with...alas I think that'd require WAY too much codding. ^^; Shame that. As for the spears I'll get right on it though it'll still be the tallest order. >.<; Drawing sprites at side angles is tricky for me from scratch so I'll likely use on of my new Lightsaber's as the base since I have almost blank versions of a Light Spear anyway, and some Castlevania weapon sprites for upstanding ones if I can get away with it. Though first I'm going to focus on Kyruto's weapons since I have a ton of staves just sitting around XD
« Last Edit: June 04, 2013, 09:34:46 PM by Fisherson »
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Offline DragonBlaze

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Re: New Charas Chain Game
« Reply #196 on: June 04, 2013, 09:49:05 PM »
Quote from: Fisherson on June 04, 2013, 09:31:22 PM
Awesome! I'll take a look at your species availible and make some ideas in the meantime. Personally, if this wasn't under a time constraint, I'd love to do an egg that travels with the party and hatches into different creatures based onhow it's interacted with...alas I think that'd require WAY too much codding. ^^; Shame that.

That WOULD be awesome, but yeah, probably not good for a chain game. I suggest talking with Moose, Prpl, and Drenrin as they get the game to see if they plan to add a non-human character in their chapters, then you guys can work together to decide who the character will be and what they will look like. I could send you the 5 or so different races I have, but Moose working on the current chapter, or someone who will work on a future chapter may have a completely different non-human race/idea to add, so I feel like I'll be pretty much useless when it comes to content in future chapters haha.
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Offline Dr. Ace

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Re: New Charas Chain Game
« Reply #197 on: June 05, 2013, 07:04:08 AM »
Quote from: DragonBlaze on June 04, 2013, 09:15:38 PM
Is the loop at the end or the beginning of the mp3? This is just me brainstorming, but I'm wondering if there would be a way to make a common event (so it is reusable), that plays an mp3, then cuts it just as it's starting to go silent, then replays it from the beginning so that it actually loops. Granted it would have to line up precisely within 100ms and it would be a lot of work...
Can experiment to trick the silence length to be a set amount, and it's at the beginning of an mp3. The end has no forced silence.
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Offline Fisherson

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Re: New Charas Chain Game
« Reply #198 on: June 05, 2013, 08:33:34 PM »
Quote from: DragonBlaze on June 04, 2013, 09:49:05 PM
That WOULD be awesome, but yeah, probably not good for a chain game. I suggest talking with Moose, Prpl, and Drenrin as they get the game to see if they plan to add a non-human character in their chapters, then you guys can work together to decide who the character will be and what they will look like. I could send you the 5 or so different races I have, but Moose working on the current chapter, or someone who will work on a future chapter may have a completely different non-human race/idea to add, so I feel like I'll be pretty much useless when it comes to content in future chapters haha.

I'll file it away for later. I have dozen projects I'm on hiatus and a few ideas that haven't even become games. Bane of game making isn't it? All those ideas floating about and you have to focus on only one or you'll go off and forget what you're doing.
Oh got the battle animation weapons for Kyruto to work. Just mapping out the number of weapons I have to stick to it and trying to see if I can get their paired sprites done. Also found my blank light lance template so I'll be experimenting with some spears latter.
Really it'd help if I didn't have to sprite and assemble the sheets, but oh well I'll do my best! ^_^
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Offline Prpl_Mage

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Re: New Charas Chain Game
« Reply #199 on: June 05, 2013, 10:31:49 PM »
Lady person done as well, feels like the best one so far.



Both left and right attack animation seem to work with weapons pretty well.

Used less of DBs sprite to get a more orignal thing going, nothing wrong with DBs sprites, they are cool. Just wanted to make it more simmilar to my own style.
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Offline DragonBlaze

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Re: New Charas Chain Game
« Reply #200 on: June 06, 2013, 12:01:56 AM »
Quote from: Prpl_Mage on June 05, 2013, 10:31:49 PM
Lady person done as well, feels like the best one so far.



Both left and right attack animation seem to work with weapons pretty well.

Used less of DBs sprite to get a more orignal thing going, nothing wrong with DBs sprites, they are cool. Just wanted to make it more simmilar to my own style.

That looks awesome! The only thing I'm good at spriting is dragons. When it comes to humans, I can only sprite a few basic poses, plus I can't do any effects, so I'm glad you went your own style with this ^^

Btw, I had a dream last night where we just finished the chain game, I was a little disappointed when I woke up and realized we are still weeks away :(
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Offline Fisherson

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Re: New Charas Chain Game
« Reply #201 on: June 08, 2013, 12:08:35 AM »
A brief note on the lance girl: Here weapons may work better if I just stick to regular weapon poses. Going to test but but if I don't like it I'll add some lances to a sprite sized weapons sheet Val made me once. The staves are working well and I'm
going to round up some more swords before making Jack's official sheet since I have good amount but I'd liek to have a variety if I can.
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Offline Moosetroop11

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Re: New Charas Chain Game
« Reply #202 on: June 08, 2013, 01:35:02 AM »
Moose update: I've been very busy, but I have been working on it. Give me till Sunday night and I'll try and just submit what I have.
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Offline Prpl_Mage

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Re: New Charas Chain Game
« Reply #203 on: June 08, 2013, 06:21:34 AM »
Take your time mooseman.

I was thinking, the later we have our chapters, the more we have to play through. So I better not overdo my chapter or everyone else might have a problem with the time.
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Offline Momeka

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Re: New Charas Chain Game
« Reply #204 on: June 08, 2013, 10:37:38 AM »
Yeah, maybe people further down the list should get some extra days to play through the game.
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Offline daoman89

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Re: New Charas Chain Game
« Reply #205 on: June 08, 2013, 01:46:55 PM »
You're killing us! :P
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Offline DragonBlaze

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Re: New Charas Chain Game
« Reply #206 on: June 10, 2013, 04:31:14 PM »
Hey Moose, any luck with your chapter?

With the whole time thing, the goal was to set a weeks so people weren't holding on to the chapters for an excessively long time like 3 or 4 weeks. In my past experiences, having development stop while someone just holds on to the game is the quickest way to kill off a chain game :p I think we should try to aim for a week of actual development time, so pretty much one week after you finish playing through the game and can start adding stuff to it. Aim for a week, but if you need little extra time, that's okay. Let's just make sure to not hold on to the game for multiple weeks.
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Offline zuhane

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Re: New Charas Chain Game
« Reply #207 on: June 10, 2013, 06:09:40 PM »
I'm kinda excited to see everyone's chapters. I'm hoping they're all very different in terms of graphics, gameplay, music, writing and practically everything.

I'm guessing that will be the case, you know, since we're different people.
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Offline Fisherson

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Re: New Charas Chain Game
« Reply #208 on: June 11, 2013, 01:53:26 AM »
Quote from: zuhane on June 10, 2013, 06:09:40 PM
I'm kinda excited to see everyone's chapters. I'm hoping they're all very different in terms of graphics, gameplay, music, writing and practically everything.

I'm guessing that will be the case, you know, since we're different people.

Myself I'm going to use a mixture of my graphics for the charas, but as for battle animations I'll like end up using Oorchi Weapon 3000's animations and if I do go through with adding on characters one will be one I did for Pharye years ago and I don't think she ever used
and the other will be charas Ex or something from my own collection.
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Offline Moosetroop11

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Re: New Charas Chain Game
« Reply #209 on: June 12, 2013, 05:33:58 PM »
Almost done! Work consumes my life.
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