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Author Topic: New Charas Chain Game  (Read 759969 times)

Offline DragonBlaze

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Re: New Charas Chain Game
« Reply #180 on: June 01, 2013, 09:52:53 PM »
Quote from: Moosetroop11 on June 01, 2013, 12:23:29 PM
I've played through the bits so far. DB, you start the game perfectly and really set up the world etc, and Red Fox and Drace... Good god! So awesome.

One question without trawling the thread... The battlechars aren't supposed to be finished yet, right? Because there's only one class and it looks like the main character. Certainly makes battles a drag.

Thanks :) Yeah the battle characters are definitely unfinished, it was either reuse the same custom one for the other characters or use RTP battlers for the other characters (temporally), but then the other characters would seem to be giants compared to Jack. The battles themselves were made very quickly (about 20 mins for all the spells and monsters) because I ran out of time. I highly suggest if someone has the time to make the battles a bit more interesting and balanced, go ahead and do it. Even for my 'boss' creatures I tried to add variability to their actions, but it seems that I'm so unused to the default battle system that I can't make the battles go how I planned them to :(

Quote from: Fisherson on June 01, 2013, 08:21:42 PM
Yep that'll do. In fact it'll be more than helpful. ^_^

Alright sounds good. A lot of the poses go over the size of a normal sprite, so they span several charsets. If there is an overflow, they'll be in the same row/column on the next charset. Some assembly required :p

Kyruto:




Yara:



« Last Edit: June 02, 2013, 08:13:02 AM by DragonBlaze »
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Offline Prpl_Mage

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Re: New Charas Chain Game
« Reply #181 on: June 02, 2013, 09:19:48 AM »
Hey DB, gonna make those two into battlechars me think. Anything to add about them regarding how their movements should be?
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Offline Momeka

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Re: New Charas Chain Game
« Reply #182 on: June 02, 2013, 04:24:13 PM »
I'm glad to hear you guys liked the chapter. I was a bit worried it would be too short and easy.
« Last Edit: June 02, 2013, 04:40:22 PM by Momeka »
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Offline DragonBlaze

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Re: New Charas Chain Game
« Reply #183 on: June 02, 2013, 08:26:17 PM »
Quote from: Prpl_Mage on June 02, 2013, 09:19:48 AM
Hey DB, gonna make those two into battlechars me think. Anything to add about them regarding how their movements should be?

No not really, I'm not much of an artist so the movements I designed probably aren't that natural anyway.
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Offline Fisherson

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Re: New Charas Chain Game
« Reply #184 on: June 02, 2013, 08:34:15 PM »
Quote from: DragonBlaze on June 01, 2013, 09:52:53 PM
Thanks :) Yeah the battle characters are definitely unfinished, it was either reuse the same custom one for the other characters or use RTP battlers for the other characters (temporally), but then the other characters would seem to be giants compared to Jack. The battles themselves were made very quickly (about 20 mins for all the spells and monsters) because I ran out of time. I highly suggest if someone has the time to make the battles a bit more interesting and balanced, go ahead and do it. Even for my 'boss' creatures I tried to add variability to their actions, but it seems that I'm so unused to the default battle system that I can't make the battles go how I planned them to :(

Alright sounds good. A lot of the poses go over the size of a normal sprite, so they span several charsets. If there is an overflow, they'll be in the same row/column on the next charset. Some assembly required :p

Kyruto:

Yara:

Oho awesome! Thanks DB. X3 Should be able to make lovely battle animation weapons for these guys! As for the RT replacements why not use Insane JP's or XJerico's as stand ins? In fact recently I've been wondering why nobody realizes we have sprite size battlers in variety of flavors in the resources. I suppose it's the fact I only remember them because he was my sensei for a bit and they're my favorite sprite sized battler.
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Offline DragonBlaze

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Re: New Charas Chain Game
« Reply #185 on: June 02, 2013, 09:12:08 PM »
Quote from: Fisherson on June 02, 2013, 08:34:15 PM
Oho awesome! Thanks DB. X3 Should be able to make lovely battle animation weapons for these guys! As for the RT replacements why not use Insane JP's or XJerico's as stand ins? In fact recently I've been wondering why nobody realizes we have sprite size battlers in variety of flavors in the resources. I suppose it's the fact I only remember them because he was my sensei for a bit and they're my favorite sprite sized battler.

I decided to reuse the same battle chars instead of battle chars that were sorta similar to encourage the creation of custom battlers instead of using 'good enough' battlers :p

If it helps, I have a few more poses for Yara, mainly just her spear at different angles.

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Offline daoman89

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Re: New Charas Chain Game
« Reply #186 on: June 03, 2013, 12:43:26 AM »
I envy all of your artistic and sprite making skills lol

Edit:

I wanna hear some of the music Dr. Ace created.  Are they midis or mp3s?  I like hearing new game tunes.
« Last Edit: June 03, 2013, 08:59:34 PM by daoman89 »
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Offline Fisherson

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Re: New Charas Chain Game
« Reply #187 on: June 04, 2013, 03:29:08 AM »
Quote from: DragonBlaze on June 02, 2013, 09:12:08 PM
I decided to reuse the same battle chars instead of battle chars that were sorta similar to encourage the creation of custom battlers instead of using 'good enough' battlers :p

If it helps, I have a few more poses for Yara, mainly just her spear at different angles.



XD I hadn't thought of it it that way, but I suppose it is possible people would become complacent. No need to worry about that from me. Working a little sprite here and there. even sketched some mini drawings in my notebook.
Though I'll likely have to adapt anything I make so I have a few varried models. I defiantly know I want to do the non-human character of the cast if somebody hasn't done that already.

Oh and I'll compare those to the ones I have on file, though with the spears I'll likely have to remake them from scratch. ^^; Hate to with that awesome Final Fantasy-esque weapon she's got though o.O I'm sure mine will only look bad by comparison.
« Last Edit: June 04, 2013, 03:33:23 AM by Fisherson »
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Offline DragonBlaze

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Re: New Charas Chain Game
« Reply #188 on: June 04, 2013, 04:48:07 AM »
Quote from: Fisherson on June 04, 2013, 03:29:08 AM
XD I hadn't thought of it it that way, but I suppose it is possible people would become complacent. No need to worry about that from me. Working a little sprite here and there. even sketched some mini drawings in my notebook.
Though I'll likely have to adapt anything I make so I have a few varried models. I defiantly know I want to do the non-human character of the cast if somebody hasn't done that already.

Oh and I'll compare those to the ones I have on file, though with the spears I'll likely have to remake them from scratch. ^^; Hate to with that awesome Final Fantasy-esque weapon she's got though o.O I'm sure mine will only look bad by comparison.

Well so far we don't have a non-human character, so I doubt anyone has designed one yet. I added several non-human races to the main city, and the story supports pretty much anything happening, so it's just up to someone to add a non-human race :p

No worries about the spear. Variety is good. It takes me sooo long to sprite characters and weapons, and so instead of making a series of weapons, I just make the coolest one I can think of and that's it. That's what Final Fantasy did with Cloud's buster sword. No matter what sword he had equipped, he always had the buster sword in cut scenes.
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Offline Dr. Ace

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Re: New Charas Chain Game
« Reply #189 on: June 04, 2013, 08:26:10 AM »
Quote from: daoman89 on June 03, 2013, 12:43:26 AM
I envy all of your artistic and sprite making skills lol

Edit:

I wanna hear some of the music Dr. Ace created.  Are they midis or mp3s?  I like hearing new game tunes.

I don't have anything uploaded so you'll have to wait your turn. They're .wavs for this project, I employ multiple styles to writing music and for this one I used recorded samples to mix.

EDIT:

Btw, the reason they're .wav is so it loops better. An mp3 has a small section of silence at the start of the track that makes sure it doesn't loop unless you use a fade in and fade out, which I find a cheap way to loop.
« Last Edit: June 04, 2013, 08:33:18 AM by Dr. Ace »
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Offline daoman89

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Re: New Charas Chain Game
« Reply #190 on: June 04, 2013, 02:34:04 PM »
Sounds good. I'll have to try .wav its just finale's .wav were freakin huge! Like 20+ mb so i'll have to convert them to make them smaller.
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Offline Prpl_Mage

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Re: New Charas Chain Game
« Reply #191 on: June 04, 2013, 04:15:10 PM »
So, I did the mage guy person.




Tried to use as many of the poses DB had made, attacking animations work but they look slightly wonky with the hand palcement vs weapon placement.
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Offline DragonBlaze

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Re: New Charas Chain Game
« Reply #192 on: June 04, 2013, 05:26:10 PM »
Quote from: Prpl_Mage on June 04, 2013, 04:15:10 PM
So, I did the mage guy person.




Tried to use as many of the poses DB had made, attacking animations work but they look slightly wonky with the hand palcement vs weapon placement.

I haven't tried it out in game, but I think it looks awesome. You took what I did in a week and made it look 10x better in like an hour :p
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Offline Dr. Ace

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Re: New Charas Chain Game
« Reply #193 on: June 04, 2013, 09:02:49 PM »
Quote from: daoman89 on June 04, 2013, 02:34:04 PM
Sounds good. I'll have to try .wav its just finale's .wav were freakin huge! Like 20+ mb so i'll have to convert them to make them smaller.

That's why I do usually use mp3s, but the small section of silence at the start of an mp3 is so annoying. Luckily, most engines do support choosing how to loop a song, so you can skip the silence. But yeah, most audio designers, from what I gather, prefer oggs or wavs.
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Offline DragonBlaze

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Re: New Charas Chain Game
« Reply #194 on: June 04, 2013, 09:15:38 PM »
Quote from: Dr. Ace on June 04, 2013, 09:02:49 PM
That's why I do usually use mp3s, but the small section of silence at the start of an mp3 is so annoying. Luckily, most engines do support choosing how to loop a song, so you can skip the silence. But yeah, most audio designers, from what I gather, prefer oggs or wavs.

Is the loop at the end or the beginning of the mp3? This is just me brainstorming, but I'm wondering if there would be a way to make a common event (so it is reusable), that plays an mp3, then cuts it just as it's starting to go silent, then replays it from the beginning so that it actually loops. Granted it would have to line up precisely within 100ms and it would be a lot of work...
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