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Author Topic: New Charas Chain Game  (Read 750406 times)

Offline Momeka

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Re: New Charas Chain Game
« Reply #600 on: March 31, 2014, 08:46:21 AM »
Right, I got the game. I'll play it as soon I can.

If we're going to do a pass on the game then I can take one. There is a few minor changes I want to do to chapter 6 (and maybe a sidequest, that sounds like fun). Should max take 2 days but can probably finish it in one, depending on when my turn is. 
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Offline Prpl_Mage

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Re: New Charas Chain Game
« Reply #601 on: March 31, 2014, 02:01:56 PM »
Also, could you guys write down what level the party is at the end of chapter 7,8 and 9? Might be good to know.

Also 2, DB could you change the first post to say that it's complete and stuff?
« Last Edit: March 31, 2014, 06:16:12 PM by Prpl_Mage »
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Offline Moosetroop11

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Re: New Charas Chain Game
« Reply #602 on: April 02, 2014, 06:13:14 PM »
Sorry, I've been really busy but I'm excited to see how you've finished things off! And yes in the final cut I'll need to add my music.
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Offline DragonBlaze

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Re: New Charas Chain Game
« Reply #603 on: April 02, 2014, 08:06:28 PM »
Quote from: Prpl_Mage on March 31, 2014, 02:01:56 PM
Also 2, DB could you change the first post to say that it's complete and stuff?

Done! Do you guys think we should post the link to the current game in the first post or should we wait a bit?

Also, I'm going to be really busy with work until the 18th, so I can't really work on the game until then. Does anyone else want to start tidying things up?
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Offline Moosetroop11

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Re: New Charas Chain Game
« Reply #604 on: April 02, 2014, 10:08:49 PM »
Let's not post the link now; wait until after the tidy up. No-one's going to play the game twice.
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Offline Prpl_Mage

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Re: New Charas Chain Game
« Reply #605 on: April 02, 2014, 10:34:53 PM »
Yeah, wait with the link until we consider it complete.

Also, I say let Momeka go first. I don't really have a lot to add and he seemed hyped to do it.

Also, who added that thing to the spreadsheet about the F Route 2 Tessa event blocking the path? Are you going the wrong way or what's up? 'Cuz the Tessa event blocks the player from leaving without activating the cut scene further into the glade.
« Last Edit: April 02, 2014, 10:42:00 PM by Prpl_Mage »
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Offline Momeka

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Re: New Charas Chain Game
« Reply #606 on: April 03, 2014, 05:43:14 AM »
Quote from: Prpl_Mage on April 02, 2014, 10:34:53 PM
Also, I say let Momeka go first. I don't really have a lot to add and he seemed hyped to do it.

Sure, I can go first. I've soon finished the game, I'm on chapter 9.

Quote from: Prpl_Mage on April 02, 2014, 10:34:53 PM
Also, who added that thing to the spreadsheet about the F Route 2 Tessa event blocking the path? Are you going the wrong way or what's up? 'Cuz the Tessa event blocks the player from leaving without activating the cut scene further into the glade.

I did. [spoiler]All right, I replayed the bit and I think I know what the bug was. I captured the panda in the middle of the map and didn't chase him up to the top which caused the event to block my way up to the temple. I captured the panda by using that map piece you jump over then just ran down to him.[/spoiler]
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Offline Prpl_Mage

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Re: New Charas Chain Game
« Reply #607 on: April 03, 2014, 06:12:09 AM »
Quote from: Momeka on April 03, 2014, 05:43:14 AM
I did. [spoiler]All right, I replayed the bit and I think I know what the bug was. I captured the panda in the middle of the map and didn't chase him up to the top which caused the event to block my way up to the temple. I captured the panda by using that map piece you jump over then just ran down to him.[/spoiler]

Well that was something I didn't predict. No wonder you got stuck. I'll need to remember to add an event that makes the panda escape when standing on corner 10 as well.
Scratch that, the problem is that the event simply don't activate as you land on it from the jumping. So I'll have to copy paste the move event 3 times to make sure that whenever you move from that spot, the panda escapes as intended.
Nope, that wasn't good as well. Having the move commands appear earlier makes the panda get stuck.
What ultimately fixed the problem was moving the "jumping ledge" 1 tile up and the other event (final panda move) as well. I'll just have to remember that 'till I can fix it.
« Last Edit: April 03, 2014, 06:22:52 AM by Prpl_Mage »
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Offline Momeka

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Re: New Charas Chain Game
« Reply #608 on: April 03, 2014, 06:49:18 AM »
Upload it and send me a new link and I can work from that one if you want.
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Offline Prpl_Mage

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Re: New Charas Chain Game
« Reply #609 on: April 03, 2014, 11:40:34 AM »
Or maybe you could just move the event 1 tile up and the terrain to match it probably goes faster. Seems like a bit of a hassle to update for a minor change like that. It's not really gamebreaking I suppose.

I'll post this picture.
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Offline Prpl_Mage

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Re: New Charas Chain Game
« Reply #610 on: April 04, 2014, 08:22:39 AM »
Sorry, 'bout that double post. But here is a template for character weapons. In case anyone wants to add some for the characters that don't really follow the traditional animation pattern. Note that Jack and Kyruto both uses normal weapons. Jazel throws her so it's actually more of a projectile for her. And Shomps, well he don't have a single weapon graphic in the game as far as I know.

Gonna make some for the 2 "super secret special" weapons myself.



Okay, I changed Shomp's battle pose to make it actually fit a fist weapon. And then I made some simple fist weapons for him.



Know what? send me the game when you're done with your fixes and I'll update the battle graphics a bit. seems smarter than getting other people to add it along the way. I also realized that most characters keep their weapons in front of them, so you can't just add weapons (right hand weapons appear behind the battle sprite) so I'll have to put some more work into it.
« Last Edit: April 04, 2014, 08:29:06 AM by Prpl_Mage »
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Offline Momeka

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Re: New Charas Chain Game
« Reply #611 on: April 04, 2014, 12:29:32 PM »
Quote from: Prpl_Mage on April 03, 2014, 11:40:34 AM
Or maybe you could just move the event 1 tile up and the terrain to match it probably goes faster. Seems like a bit of a hassle to update for a minor change like that. It's not really gamebreaking I suppose.

Oh yeah I can do that, it's easy to fix. Didn't read through you whole explanation before  :dry:

Quote from: Prpl_Mage on April 04, 2014, 08:22:39 AM
Know what? send me the game when you're done with your fixes and I'll update the battle graphics a bit. seems smarter than getting other people to add it along the way. I also realized that most characters keep their weapons in front of them, so you can't just add weapons (right hand weapons appear behind the battle sprite) so I'll have to put some more work into it.

Sure, gonna try to play through the last bit tonight.
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Offline Momeka

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Re: New Charas Chain Game
« Reply #612 on: April 05, 2014, 04:34:05 PM »
Double posting, but oh well.

Finished with the changes to my chapters. The biggest ones are a new secret room in chapter 6 were Kyruto can learn a spell and made the last area of chapter 6 a tad harder. Other then that I spiced up the cutscenes a bit and changed some minor things on the maps and dialogues in chapter 2 and 6.

Going to try my hand at a side quest then I'll ship everything of to purple (will probably be tomorrow).
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Offline Prpl_Mage

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Re: New Charas Chain Game
« Reply #613 on: April 05, 2014, 08:35:58 PM »
That's great, I'm nearly done with all the attack and weapon graphics.

Who wants the game after I spice that stuff up?
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Offline DragonBlaze

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Re: New Charas Chain Game
« Reply #614 on: April 06, 2014, 02:15:59 AM »
How long will it take you to spice it up? I'll have time to work on it in two weeks or so, but if you'll be done sooner than that, someone else should get it first.
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